1. What skills have you developed through this
module and how effectively do you think you have applied them?
I have learned
screen-printing which to me is quite exiting, because I’ve never done it. I
found out new ways to look at the whole design process. I improved my
Photoshop skills, learned some things on Photoshop that I never knew before and
I cannot wait to use some of the features later on. I realised that research
doesn’t stop throughout the whole creative process. That there are no
boundaries to develop any project further. I learned how to set up a clock
movement :> I also improved a lot on my illustrator skills and finally it
became a habit and I feel more confident now using the software than I felt
at the start of the course. I also did some drawings with a pen tablet which
is a really useful tool for imagery.
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2. What approaches to/methods
of design production have you developed and how have they informed your
design development process?
I learned that research is
a really important thing, that it’s a cycle. I learned that if You want to
improve on things - You have to come back to the steps you already taken and
revisit them, change them. I learned that doing surveys or questioners helps to
get to know your specific audience more. We had a lot of workshops that
helped us brainstorm and organise our research. We also did a lot of feedback
crits. Knowing other peoples opinions really helps to develop your work. I
learned what is the difference between quantitative and qualitative research.
We learned a lot of about where
to start the research and hot to make a theme a specific subject. I tried
different materials and approaches to design. Used a lot of design sheets to
develop ideas.
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3. What strengths can you
identify in your work and how have/will you capitalise on these?
I think the fact that all of
the pieces are interactive and their actually are helping You to solve the
time management problem is the strength of this module. I really enjoyed doing something that is
more innovative – in the future I will try to make more designs that are
interactive and innovative. I started to develop the ideas more in depth,
rather than just making ‘pretty’ design. This is the one thing I always
lacked concentrating on – it seems as if my mind has opened up. I already
feel the advantages of this course. Also I learned a lot about research; it
has to be a 25/7 thing. It’s an on-going process. You can find interesting
pieces of research in the most unexpected places or time. It’s a also good to
start building up a recourse source which I finally started doing. I think
after this module I realised how important the context and the content is. I
also developed on organising and categorising information. As well, I
experimented a lot and tried different techniques which is always a good
thing to do.
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4. What weaknesses can you
identify in your work and how will you address these in the future?
I think my work works like
separate series rather than like a one solid outcome. I would probably find
the same colour theme and keep it throughout the whole 10 pieces. Though that
is quite a hard task if You’re printing something digitally and
screen-printing something because you have to mix up your own colours but I
guess that comes with practise. If I had more time I would have created an
identity. Only when I was finishing my pieces I realised that I could have
created a brand of “Nation of Procrastination” and that would tie all the
products together. In the future if
I’ll screen-print, I’ll know more about it and won’t make the same mistakes.
In the future I will also know that if You buy clock movement you should
check do the arrows really fit on. I
also think that this brief my time-management wasn’t too good – it’s quite
bizarre because I am doing a project
about time management, at least I now know what was I doing wrong.
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5. Identify five things that
you will do differently next time and what do you expect to gain from doing
these?
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6.How would you grade yourself
on the following areas:
(please indicate using an
‘x’)
5= excellent, 4 = very good, 3
= good, 2 = average, 1 = poor
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1
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2
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3
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4
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5
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Attendance
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X
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Punctuality
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X
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Motivation
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X
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Commitment
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X
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Quantity of work produced
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X
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Quality of work produced
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X
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Contribution to the group
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X
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The evaluation of your work is
an important part of the assessment criteria and represents a percentage of
the overall grade. It is essential that you give yourself enough time to
complete your written evaluation fully and with appropriate depth and level
of self-reflection. If you have any questions relating to the self evaluation
process speak to a member of staff as soon as possible.
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Wednesday, 8 February 2012
DESIGN PROCESS. SELF-EVALUATION
Sunday, 22 January 2012
PPP. EDITORIAL. 50 EXAMPLES. BOOKS.
BOOKS.
Art Books:
Art Books:
- Classical art
- Graphic design
- Sculpture
- Drawing
- Biography
- History of Art
- Art critique
- Modern art
- Fine art
- Street art
Self-Help Books:
- Soul
- Money
- Home
- Relationship
- Body
- Smoking
- Drinking
- Weight
- Eating habits
- Depression
Non-Fiction:
- Sports
- Travel
- Art
- Fashion
- Cooking
- Biography
- Auto-biography
- Politics
- Technology
- Nature
Fiction Books:
- Sci-Fi
- Fantasy
- Drama
- Crime
- Romance
- Magic
- Teen fiction
- Fairy tales
- Myths
- Adventure
Religion Books:
- Bible
- Qur'an
- Different religions
- Buddhism
- Theology
- Christianity
- Atheist
- Education
- Pray books
- Picture books
We worked in groups las monday and the task that Fred gave us to deal with Publishing. So we wrote 3 categories and each of us had to come up with ten sub-categories for each. We shared the research work by splitting everything among our blog group into 5 sub-categories per person. So in total we need to find 50 examples.
1. ART BOOKS
Self-Help Books:
Non-Fiction:
Fiction Books:
Religion books:
Wednesday, 4 January 2012
PPP. TASK 3.
5 examples of websites/blogs. that will help you to define information & way-finding design:
5 examples of websites/blogs. that will help you to define product & packaging design:
5 examples of websites/blogs. that will help you to define branding & identity design:
http://www.microarts.com/branding/designing-brand-identity/http://www.microarts.com/branding/designing-brand-identity/
5 examples of websites/blogs. that will help you to define editorial and publishing design:
5 examples of websites/blogs. that will help you to define retail and & promotion:
Write a brief statement defining your understanding of each of the design areas:
define information & way-finding design:
A website that is a design source or has a design membership available to share their work with the visitors and other members.
define product & packaging design:
It's meant to protect the product, sell and inform the client about the content of the product.
define branding & identity design:
It helps to recognize the company and creates it's image.
define editorial and publishing design
It makes the information clear, communication is more important than just the look. It also makes the information readable and available to people.
define retail and & promotion
It's personal selling, advertising, promotion to the public.
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