Wednesday, 8 February 2012

DESIGN PROCESS. SELF-EVALUATION


1.  What skills have you developed through this module and how effectively do you think you have applied them?

I have learned screen-printing which to me is quite exiting, because I’ve never done it. I found out new ways to look at the whole design process. I improved my Photoshop skills, learned some things on Photoshop that I never knew before and I cannot wait to use some of the features later on. I realised that research doesn’t stop throughout the whole creative process. That there are no boundaries to develop any project further. I learned how to set up a clock movement :> I also improved a lot on my illustrator skills and finally it became a habit and I feel more confident now using the software than I felt at the start of the course. I also did some drawings with a pen tablet which is a really useful tool for imagery.



2. What approaches to/methods of design production have you developed and how have they informed your design development process?

I learned that research is a really important thing, that it’s a cycle. I learned that if You want to improve on things - You have to come back to the steps you already taken and revisit them, change them. I learned that doing surveys or questioners helps to get to know your specific audience more. We had a lot of workshops that helped us brainstorm and organise our research. We also did a lot of feedback crits. Knowing other peoples opinions really helps to develop your work. I learned what is the difference between quantitative and qualitative  research.  We learned a lot of  about where to start the research and hot to make a theme a specific subject. I tried different materials and approaches to design. Used a lot of design sheets to develop ideas.



3. What strengths can you identify in your work and how have/will you capitalise on these?

I think the fact that all of the pieces are interactive and their actually are helping You to solve the time management problem is the strength of this module.  I really enjoyed doing something that is more innovative – in the future I will try to make more designs that are interactive and innovative. I started to develop the ideas more in depth, rather than just making ‘pretty’ design. This is the one thing I always lacked concentrating on – it seems as if my mind has opened up. I already feel the advantages of this course. Also I learned a lot about research; it has to be a 25/7 thing. It’s an on-going process. You can find interesting pieces of research in the most unexpected places or time. It’s a also good to start building up a recourse source which I finally started doing. I think after this module I realised how important the context and the content is. I also developed on organising and categorising information. As well, I experimented a lot and tried different techniques which is always a good thing to do.




4. What weaknesses can you identify in your work and how will you address these in the future?

I think my work works like separate series rather than like a one solid outcome. I would probably find the same colour theme and keep it throughout the whole 10 pieces. Though that is quite a hard task if You’re printing something digitally and screen-printing something because you have to mix up your own colours but I guess that comes with practise. If I had more time I would have created an identity. Only when I was finishing my pieces I realised that I could have created a brand of “Nation of Procrastination” and that would tie all the products together.  In the future if I’ll screen-print, I’ll know more about it and won’t make the same mistakes. In the future I will also know that if You buy clock movement you should check do the arrows really fit on.  I also think that this brief my time-management wasn’t too good – it’s quite bizarre  because I am doing a project about time management, at least I now know what was I doing wrong.




5. Identify five things that you will do differently next time and what do you expect to gain from doing these?

  1. I would leave more time for screen-printing and possibly book the sessions rather than go into he drop-in.  Because the drop-ins are late in the evening, if it’s busy you do less.  I will already have an induction and will know how to screen-print so I’ll save time by doing prints and knowing what I’m doing.
  2. I would choose one colour to go throughout the entire series and create an identity. Because I think visually it works better to have the same theme throughout products.
  3. I would leave more time for the designing of the final outcomes. Than I could actually develop the design further and make it more consistent and clear.
  4. I would blog more often because it helps You develop ideas and get your head around what you’re doing.
  5. I probably wouldn’t go back to Lithuania while having such a big project because I get distracted. For the next big project I would not go back home because I just cannot work there; too many discretions.  I think that would have helped my research more.




6.How would you grade yourself on the following areas:
(please indicate using an ‘x’) 

5= excellent, 4 = very good, 3 = good, 2 = average, 1 = poor

1
2
3
4
5
Attendance




X
Punctuality




X
Motivation



X

Commitment




X
Quantity of work produced


X


Quality of work produced


X


Contribution to the group



X

The evaluation of your work is an important part of the assessment criteria and represents a percentage of the overall grade. It is essential that you give yourself enough time to complete your written evaluation fully and with appropriate depth and level of self-reflection. If you have any questions relating to the self evaluation process speak to a member of staff as soon as possible.



Sunday, 22 January 2012

PPP. EDITORIAL. 50 EXAMPLES. BOOKS.

BOOKS.


Art Books:


  • Classical art
  • Graphic design
  • Sculpture
  • Drawing
  • Biography
  • History of Art
  • Art critique
  • Modern art
  • Fine art
  • Street art
Self-Help Books:
  • Soul
  • Money
  • Home
  • Relationship
  • Body
  • Smoking
  • Drinking
  • Weight
  • Eating habits
  • Depression
Non-Fiction:
  • Sports
  • Travel
  • Art
  • Fashion
  • Cooking
  • Biography
  • Auto-biography
  • Politics
  • Technology
  • Nature
Fiction Books:
  • Sci-Fi
  • Fantasy
  • Drama
  • Crime
  • Romance
  • Magic
  • Teen fiction
  • Fairy tales
  • Myths
  • Adventure
Religion Books:
  • Bible
  • Qur'an
  • Different religions
  • Buddhism
  • Theology
  • Christianity
  • Atheist
  • Education
  • Pray books
  • Picture books
We worked in groups las monday and the task that Fred gave us to deal with Publishing. So we wrote 3 categories and each of us had to come up with ten sub-categories for each. We shared the research work by splitting everything among our blog group into 5 sub-categories per person. So in total we need to find 50 examples. 

1. ART BOOKS
Classical Art

Graphic Design

Sculpture

Drawing

Biography

Art History

Art critique

Modern Art

Fine art

Street art

Self-Help Books:
Soul

Money

Home

Relationship

Body

Smoking

Weight

Eating Habits

Depression


Non-Fiction:

Sports


Traveling

Art

Fashion

Cooking 

Biography

Auto-biography

Politics

Technology

Nature

Fiction Books:
Sci-Fi

Fantasy

Drama

Crime

Romance

Magic

Teen-Fiction

Fairy Tale

Myths

Adventure

Religion books:
Bible

Qur'an

Different religions

Buddhism 

Theology

Christianity

Atheist

Religion and education

Prayer 

Picture books

























































Wednesday, 4 January 2012

PPP. TASK 3.

5 examples of websites/blogs. that will help you to define information & way-finding design:





5 examples of websites/blogs. that will help you to define product & packaging design:






5 examples of websites/blogs. that will help you to define branding & identity design:





5 examples of websites/blogs. that will help you to define editorial and publishing design:






5 examples of websites/blogs. that will help you to define retail and & promotion:






Write a brief statement defining your understanding of each of the design areas:

define information & way-finding design:

A website that is a design source or  has a design membership available to share their work with the visitors and other members.

define product & packaging design:

It's meant to protect the product, sell and inform the client about the content of the product.

define branding & identity design:

It helps to recognize the company and creates it's image.

define editorial and publishing design

It makes the information clear, communication is more important than just the look. It also makes the information readable and available to people.

define retail and & promotion

It's personal selling, advertising, promotion to the public.